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Thread Statistics | Show CCP posts - 63 post(s) |

Max Kolonko
High Voltage Industries Ash Alliance
188
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Posted - 2012.09.18 16:27:00 -
[1] - Quote
20% is waaaay to much. If you add to it that people will have to swap one BCS tor low slot tracking module damage nerf goes into 30's %
You should consider lowering HML nerf and FIX HAM's explosion velocity, missile velocity and explosion radius so that they can actually deal their damage, maybe add a small buff to their damage.
Instead you just killed entire Caldari ship line.
Also - With missiles we have to wait a loooong time to deal damage, while all other weapons are instant. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
189
|
Posted - 2012.09.19 17:59:00 -
[2] - Quote
fozzie - You wanted as much details as we can, so here you go:
1. You nerf two things: range (we are talking about LONG RANGE WEAPON) and Damage at the same time, how about leaving at least one feature unchanged?
2. Effect of that is we should start using HAM's for short range, big damage, but at the same time HAM's suffer even greatly than HML's from flight time restriction. its imposible to hit something even remotly close to your range limit - because of the flight time the enemy will simply escape before missile reach target - imagine running after someone trying to get away from point range
3. HAM's have terrible explosion velocity and radius - as short range weapon it should hit relatively smaller targets than HML's- not larger.
So the effect of that situation is this: we get long range, decent dps weapon system turned into medium range, terrible damage weapond, and we are instead have to use huge damage (with the buff you mentioned) weapon that can not hit anything Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
196
|
Posted - 2012.09.26 21:08:00 -
[3] - Quote
Lallante wrote:Snape Dieboldmotor wrote:CCP Fozzie wrote: If I was to find the time by some miracle to skip ahead and fix another few ships along with this pass it would be the Nighthawk and Cerb, not the Drake.
You're nerfing a beloved ship - the Drake. Buffing the Nighthawk or Cerberus might give Caldari something to be excited about. You preach "balance", but a nerf without a buff just makes people mad. Fozzie, I appreciate your patience with us. We have an significant investment in this game. Thanks! Have you ignored the huge buff to HAMs in the form of Tracking Enhancers?
And you ingored we are talking about long range weapons? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
202
|
Posted - 2012.10.26 19:50:00 -
[4] - Quote
CCP Fozzie wrote:Spc One wrote:CCP Fozzie wrote:Spc One wrote:I've tested out tengu.
Currently on TQ:
690 dps (All level 5 skills, missiles and subs) 113 km range (All level 5 skills, missiles and subs)
Currently on Duality:
654 dps (All level 5 skills, missiles and subs) 46km range (All level 5 skills, missiles and subs)
That takes tengu to super garbage ship. I personally will not use it anymore or any of missile ships.
More than 50% less range ? really ? You're using Furies I assume? Yes, t-2, furies. Even now currently on TQ, turret ships are way better then missiles, after the missile nerf, missiles will become totally obsolete. No one will use them because even now with no changes, they suck so hard ... and after the patch / new expansion even more. You'll notice that using any T1, faction or precision missile the range nerf is more moderate. The plan converts furies into shorter range missiles with a larger damage bonus compared to their T1 variants.
With EVERY weapon system we have long range ammo and short range ammo
Somehow You guys decided that caldari main LONG RANGE weapon t2 ammo will be short range, maybe give us snipe ammo variant then? PRecision for example (yes i see cons of that)? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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